
gamestage => Shows the gamestage of the local player.exportprefab => Exports a prefab from a world area.exportcurrentconfigs => Exports the current game config XMLs.exhausted => Makes the player exhausted.Dynamic mesh debug zd => Dynamic mesh debug.dms => Gives control over Dynamic Music functionality.debugweather => Dumps internal weather state to the console.optional parameter ‘save perks’ is set to true of your current perks levels in a CSV file next to it if the Lets you make a screenshot that will have some generic info debugshot (or) dbs => Usage: debugshot.debugmenu (or) dm => enables/disables the debugmenu.debuffplayer => Remove a buff from a player.debuff => Removes a buff from the local player.creativemenu (or) cm => enables/disables the creativemenu.


I rechecked each line, but mistakes do happen. Please be aware there may be typos in my Command List. I’d like to add screenshot examples of the command input pathing for easier clarification. **Note: If that list is not available in this Guide it will be added in later after updating with additional info & verifying existing info OR it will be available in a second guide after updating & verifying. Credit for the portion labeled “Detailed Help”** belongs to: SaltyMuffin | – | He gives credit to user DEADication for his post in the official 7 Days to Die Forum. I had already made this list for personal use, but when I saw how outdated the last guide was I decided to go ahead and create an updated one. The most recent Console Command Guide I could find was done in 2017. The number 0 is a complete stop of action for the “rain” in command “weather”.

The complete CC path you would type after opening the console would look like this: weather rain 0 Example: To make the rain stop CC – weather Type of weather – rain variable amount – 0 enter. Some commands may have additional parameters that will need to be inputted with the original command. Console “Help” Commands for Alpha 20.2 (Feb 2022) 7DTDĪ list of Console Commands (CC) for various debug/player actions.
